Welcome to Doublethink Games
Doublethink Your Way Out
Doublethink means the power of holding two contradictory beliefs in one's mind simultaneously, and accepting both of them.
- George Orwell, 1984
This quote was mentioned in a conversation among us and with this in mind we found the name for our game publishing studio ‘Doublethink’. This highlights perfectly our core value as a game publisher - helping development studios to maximize the revenue from their games while delivering the best game experience to their players.
Here is the truth that we discovered over the years working as publisher,producer, developer,designer - we understand that there are lots of creative studios that are dedicated to bring the pure fun to their players. It might not be easy for those studios to generate revenue while delivering the best game experience. At the same time, we also understand that from most of publishers’ perspectives, the best game experience can be compromised for maximising the revenue. Is there a way to create a pure user experience and gain a reasonable amount of revenue from the game? There you go. Doublethink. This is where we stands for. As doublethinkers, we take it as our mission to come up with solutions to help development studios creating the great game experience as well as generating the revenue out of their titles so that they can keep going and continuously working on the next awesome project.
We’d love to work with what we love: games and the passion behind them.The passion and unique taste of games brought this study of us together and we hope that we can give back the same passion and love of games to the gamers.
One Finger Death Punch 2
Ninja Shadow Class
Idle Knight Hero
Co-Founder & Product Lead
Max has been working as Product Manager for publishing teams for years which gave him opportunities to participate with hits from publishing side, such as Crossy Road, Will Hero, Beat Racer,etc. Try to talk about “Sonic the Hedgehog” and “Pearl Jam” with him and you might get the chance to be his best friend.
Xin used to work as a product manager and designer in Zplay. He was responsible for multiple successful games, such as Ide Grass Cutter, Leapon, Tileshop, and in charge of games like Wood Block Puzzle, Woodblockudoku, which had over 2 million DAU.
He has a good sense of the gaming market, experienced, and always being patient when working in development.
Shuoyang’s obsession with game was unleashed after he spend a whole day at school watching his classmates playing Pokemon Red. After he came back home, he asked his grandfather for a Gameboy, but end up having a PC instead. Unfortunately, that was the only present he has ever received from his family. He’s a cat person, Lofi radio listener, loving hanging around with Jamaicans and watching South Park.
Co-Founder & COO
Yuejun had been working as data analyst in several well known domestic game companies. Yuejun has great passion toward game since middle school, board game especially. This passion led Yuejun into the game industry.
Qi has been very much enjoyed the life of the art world ever since he started to draw his first comic.During his career, he participated with the movie Black Coal, Thin Ice (awarded Golden Bear by 64th Berlin International Film Festival) as one the artists of the scene design team. He also developed his own games before joining Doublethink Games.
Working over 7 years on QA, Jianjun deeply understands what kind of impact of quality assurance can bring to the game - sometimes the impact can be fatal.Jianjun has great interest in Japanese detective literature, especially fond of the works of ひがしの けいご(Higashino Keigo).
Hilda is a cat lover who hope to be surrounded by the most lovely things in the world, like cats, dogs, music and games. She determined to devote her passion into game industry after she catched Slowpoke in Pokemon. Before join in Double Think Games, She got the experiences of working in game publishing companies as BD manager and marketing manager. Now she is on board and ready for exciting adventures with you.
What We Do?
Polishing game-play and monetization system from Publisher's perspectives base on our years of experience. This is always one of the most important part that will influence the user experience and revenue generated from the game direcrtly. We will come up with detailed document to support our developers.
We are able to bring UA assistance. Working with many different genres of titles and we are able to come up with a data module during UA campaign to make sure a quick ROI.
We understand that sometimes one bug can lead to very serious situation such as data declined, lower rating, etc. Moreover, we will have our professionals to examine for UI/UX, the logic between interface, etc to make sure that the players can get the best experience.
We are able to help on communication with App Store/Google Play for featuring and come up with our pitch doc for features. Featuring via App Store/Google Play is one of the most important ways to build up the branding and to attract more organic users to the title.
Localisation is not simply defined as translation as for different market, there should be customised content as well. We are able to bring our insights on this part.
Our over 10 years experienced art designers are able to support and help all the art works that the game needs for publishing, such as in game assets, art promo materials for marketing , screenshots and icon for App store and Googleplay etc.
There are a lot of great PC games which are also suitable for mobile platforms.We are able to bring our tech support on porting the PC title to mobile version to explore the large market of iOS/Android platforms.
Chinese ISBN Applying
Base on our experience and
public relationship in China, we are able to help developers to get their China ISBN in an even shorter time, for free!