Welcome to Doublethink Games
Doublethink Your Way Out
Doublethink means the power of holding two contradictory beliefs in one's mind simultaneously, and accepting both of them.
- George Orwell, 1984
This quote was mentioned in a conversation among us and with this in mind we found the name for our game publishing studio ‘Doublethink’. This highlights perfectly our core value as a game publisher - helping development studios to maximize the revenue from their games while delivering the best game experience to their players.
Here is the truth that we discovered over the years working as publisher,producer, developer,designer - we understand that there are lots of creative studios that are dedicated to bring the pure fun to their players. It might not be easy for those studios to generate revenue while delivering the best game experience. At the same time, we also understand that from most of publishers’ perspectives, the best game experience can be compromised for maximising the revenue. Is there a way to create a pure user experience and gain a reasonable amount of revenue from the game? There you go. Doublethink. This is where we stands for. As doublethinkers, we take it as our mission to come up with solutions to help development studios creating the great game experience as well as generating the revenue out of their titles so that they can keep going and continuously working on the next awesome project.
We’d love to work with what we love: games and the passion behind them.The passion and unique taste of games brought this study of us together and we hope that we can give back the same passion and love of games to the gamers.
Coming Soon on iOS/Android
There are lot of cute little creatures living secretly behind your console’s screen, behind your PC screen, and now they will arrive to your phone shortly! Finding the way out is never an easy thing to do in the world of Melbits - please try to help the adorable residents of the Internet finding the correct path on the net. Melbits need Your help! Please feel free to join their magical journey and meet some new friends!
Available Now on iOS
Necrosphere is a bite-sized metroidvania game you control WITH ONLY TWO BUTTONS!
Become the recently deceased agent Terry Cooper and escape the underworld while facing the toughest, meanest and most difficult obstacles ever devised.
Necrosphere is where you go when you die, regardless of being good or bad. You don’t see other people around there. You don’t have anything to do, except waiting for eternity As soon as Agent Terry Cooper hits the Necrosphere, he learns about the portals that can take him back to the world of the living (also called Normalsphere), and his quest to escape the afterlife is set.
Relic Hunter Blitz
Coming Soon on iOS/Android
Ball at Work
Available Now on Google Play
Have you ever wondered what goes on in the office after everyone has gone home from work?! Take control of the Bouncy Ball and find out for yourself! In Ball at Work, you will discover the crazy antics of the naughty Ball who will bounce around the empty office by smashing through piles of books, bringing down the shelves, swinging over the lights and sneaking through the vents to uncover the path to goal!
Ninja Shadow Class
Coming Soon on iOS/Android
The gameplay design of Ninja Shadow Class is partly inspired by one of the classical game that a lot of players had played ever since they were little - Mappy . Players are going to explore the world by their sharped Ninja skills and to get the things that they need while avoiding their own shadows to catch them - because you will be moving ridiculously fast that your own shadows will get in your own way!
Avaliable now on iOS
In Keynect, as a righteous emissary, you are responsible to help BBot escape the evil clutches of his crazy EX. Solve their mind-bending puzzles to help BBot escape by pulling the floating key with magnets towards the keyhole. Collect all 3 coins or the rare green coins to unlock the final door so they can break-up forever. Think you can out smart the ex in this uniquely addictive, physics based puzzle adventure?
Max has been working as Product Manager for publishing teams for years which gave him opportunities to participate with hits from publishing side, such as Crossy Road, Will Hero, Beat Racer,etc. Try to talk about “Sonic the Hedgehog” and “Pearl Jam” with him and you might get the chance to be his best friend.
She/her. Being woman in game industry has always been something that she’s proud of. Zoe believes that game is a whole new format of art. She appreciated the combination between pure gameplay and the meaning delivered by the game designer.Before becoming Doublethinker, Zoe joined the publishing teams like Oasis Games where she helped with the marketing team.
Shuoyang’s obsession with game was unleashed after he spend a whole day at school watching his classmates playing Pokemon Red. After he came back home, he asked his grandfather for a Gameboy, but end up having a PC instead. Unfortunately, that was the only present he has ever received from his family. He’s a cat person, Lofi radio listener, loving hanging around with Jamaicans and watching South Park.
Co-Founder & COO
Yuejun had been working as data analyst in several well known domestic game companies. Yuejun has great passion toward game since middle school, board game especially. This passion led Yuejun into the game industry.
Qi has been very much enjoyed the life of the art world ever since he started to draw his first comic.During his career, he participated with the movie Black Coal, Thin Ice (awarded Golden Bear by 64th Berlin International Film Festival) as one the artists of the scene design team. He also developed his own games before joining Doublethink Games.
Working over 7 years on QA, Jianjun deeply understands what kind of impact of quality assurance can bring to the game - sometimes the impact can be fatal.Jianjun has great interest in Japanese detective literature, especially fond of the works of ひがしの けいご(Higashino Keigo).
Hilda is a cat lover who hope to be surrounded by the most lovely things in the world, like cats, dogs, music and games. She determined to devote her passion into game industry after she catched Slowpoke in Pokemon. Before join in Double Think Games, She got the experiences of working in game publishing companies as BD manager and marketing manager. Now she is on board and ready for exciting adventures with you.
What We Do?
Polishing game-play and monetization system from Publisher's perspectives base on our years of experience. This is always one of the most important part that will influence the user experience and revenue generated from the game direcrtly. We will come up with detailed document to support our developers.
We are able to bring UA assistance. Working with many different genres of titles and we are able to come up with a data module during UA campaign to make sure a quick ROI.
We understand that sometimes one bug can lead to very serious situation such as data declined, lower rating, etc. Moreover, we will have our professionals to examine for UI/UX, the logic between interface, etc to make sure that the players can get the best experience.
We are able to help on communication with App Store/Google Play for featuring and come up with our pitch doc for features. Featuring via App Store/Google Play is one of the most important ways to build up the branding and to attract more organic users to the title.
Localisation is not simply defined as translation as for different market, there should be customised content as well. We are able to bring our insights on this part.
Our over 10 years experienced art designers are able to support and help all the art works that the game needs for publishing, such as in game assets, art promo materials for marketing , screenshots and icon for App store and Googleplay etc.
There are a lot of great PC games which are also suitable for mobile platforms.We are able to bring our tech support on porting the PC title to mobile version to explore the large market of iOS/Android platforms.