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Welcome to Doublethink Games

Doublethink Your Way Out


About Us

Doublethink means the power of holding two contradictory beliefs in one's mind simultaneously, and accepting both of them.
- George Orwell, 1984

This quote was mentioned in a conversation among us and with this in mind we found the name for our game publishing studio ‘Doublethink’. This highlights perfectly our core value as a game publisher - helping development studios to maximize the revenue from their games while delivering the best game experience to their players.

Here is the truth that we discovered over the years working as publisher,producer, developer,designer -  we understand that there are lots of creative studios that are dedicated to bring the pure fun to their players. It might not be easy for those studios to generate revenue while delivering the best game experience. At the same time, we also understand that from most of publishers’ perspectives, the best game experience can be compromised for maximising the revenue. Is there a way to create a pure user experience and gain a reasonable amount of revenue from the game? There you go. Doublethink. This is where we stands for. As doublethinkers, we take it as our mission to come up with solutions to help development studios creating the great game experience as well as generating the revenue out of their titles so that they can keep going and continuously working on the next awesome project. 

We’d love to work with what we love: games and the passion behind them.The passion and unique taste of games brought this study of us together and we hope that we can give back the same passion and love of games to the gamers.

錨點 1



Melbits World




Potion Punch 2


One Finger Death Punch 2


Good Knight


Animal Farm


Pico Tank


Dicey Elementalist


Idle Knight Hero

Coming Soon

More Info


Coming Soon


Necronator: Dead Wrong

Coming Soon

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Gloom and Doom

Coming Soon

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Aquarium Designer

Coming Soon


Our Team


Max Ma

Founder & Product Lead

Max has been working as Product Manager for publishing teams for years which gave him opportunities to participate with hits from publishing side, such as Crossy Road, Will Hero, Beat Racer,etc. Try to talk about “Sonic the Hedgehog” and “Pearl Jam” with him and you might get the chance to be his best friend.


Yuexin Wang

Product Manager

Xin used to work as a product manager and designer in Zplay. He was responsible for multiple successful games, such as Ide Grass Cutter, Leapon, Tileshop, and in charge of games like Wood Block Puzzle, Woodblockudoku, which had over 2 million DAU.

He has a good sense of the gaming market, experienced, and always being patient when working in development.


Jaqueline Liu

Senior BD Manger

"She/HerAmbassador of Women in GamesCatholic who go to Church only on ChristmasFresh-cut flowers light up my dayBTW, I don't need any baptize, anytime I laugh, I got religion.World Peace!!! No War!!!"


Ce Wang

Lead Programmer

Ce had been working as a programmer in several well-known domestic companies for years. Unity, Unreal, Game Maker…Name whichever game engine you can imagine, Ce is able to make a game by using it, with quality assured of course. Besides the game development, making steamed buns and other cuisines make him happy as well.


Jun Qi

Lead Artist

Qi has been very much enjoyed the life of the art world ever since he started to draw his first comic.During his career, he participated with the movie Black Coal, Thin Ice (awarded Golden Bear by 64th Berlin International Film Festival) as one the artists of the scene design team. He also developed his own games before joining Doublethink Games.


Jianjun Qin

QA Lead

Working over 7 years on QA, Jianjun deeply understands what kind of impact of quality assurance can bring to the game - sometimes the impact can be fatal.Jianjun has great interest in Japanese detective literature, especially fond of the works of ひがしの けいご(Higashino Keigo).


Hilda Lee

BD Manager

Hilda is a cat lover who hope to be surrounded by the most lovely things in the world, like cats, dogs, music and games. She determined to devote her passion into game industry after she catched Slowpoke in Pokemon. Before join in Double Think Games, She got the experiences of working in game publishing companies as BD manager and marketing manager. Now she is on board and ready for exciting adventures with you.


Yanping Wang

Yanping Wang

Financial Manager

Financial Manager

She has steadily worked in finance for more than ten years. This is her first time joining a game-work family. She loves the working atmosphere which is young, positive, and full of vitality. She is so excited to have close contact with the whole process of game publishing.


Jeffery Yem

Unity3D Engineer

"I have been engaged in mobile games/program development for 6 years and am good at developing using Xcode, Android studio, and Unity.
To design better games, I usually play various games on different platforms.
I have a dream to design a special, creative, and excellent game which can make everyone addicted."


Yingkun Liu

QA Engineer


Bo Sun

BD Manager

Games, novels, and comics have built various wonderful worlds for Bo. That is also why he joined Doublethink Games to seek more possibilities of games. He wishes he could work with game developers to turn ideas into reality. He loves snowboarding and missed his days in New York. His favorite game is HoMM3.


Weichen Cai

Game Designer

“Like to sleep,
like to dream,
like to immerse in the virtual world.
Because of these reasons, I began to evolve and explore until...! @ # @ $! @ # $%^&* (.....D...Aba...aba...Aba.....”


Fanghai Yin

Unity3D Engineer

He is gradually accumulating experience as a Unity3D programmer since 2020. He loves PC and board games after work. Meanwhile, he watches videos about how to design great games to improve his programming skill.


Xin Lian

Operation Manager

Hilda is a cat lover who hope to be surrounded by the most lovely things in the world, like cats, dogs, music and games. She determined to devote her passion into game industry after she catched Slowpoke in Pokemon. Before join in Double Think Games, She got the experiences of working in game publishing companies as BD manager and marketing manager. Now she is on board and ready for exciting adventures with you.


Zehui Tang

Senior Artist

He has been engaged in gaming art for 7 years which makes him professional. His art style is changeable, involving leisure, realism, and two-dimensional style. He participated in the release of Will Hero, Beat Racer. He likes sports&fitness in his life and is motivated to build himself into a figure like Arnold Schwarzenegger


Xuli Wei

QA Engineer

Game tester, a perfect girl who is cute, kind, beautiful and gentle, whose favorite game is LOL, and loves various classical instruments. Love my big family, full of enthusiasm and energy every day.Favorite quote: If you don't eat enough, how can you lose weight?

Our Team

A game enthusiast, developer
Games make me crazy
For me, life without games is incomplete
Just as food is to beggars, power is to kings
May you be like me
Finally, praise the game! Raise your glass and sing for the game


What We Do?

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Polishing game-play and monetization system from Publisher's perspectives base on our years of experience. This is always one of the most important part that will influence the user experience and revenue generated from the game direcrtly. We will come up with detailed document to support our developers.


UA Assistance

We are able to bring UA assistance. Working with many different genres of titles and we are able to come up with a data module during UA campaign to make sure a quick ROI.


Quality Assurance

We understand that sometimes one bug can lead to very serious situation such as data declined, lower rating, etc. Moreover, we will have our professionals to examine for UI/UX, the logic between interface, etc to make sure that the players can get the best experience.



We are able to help on communication with App Store/Google Play for featuring and come up with our pitch doc for features. Featuring via App Store/Google Play is one of the most important ways to build up the branding and to attract more organic users to the title.



Localisation is not simply defined as translation as for different market, there should be customised content as well. We are able to bring our insights on this part.

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Art Support

Our over 10 years experienced art designers are able to support and help all the art works that the game needs for publishing, such as in game assets, art promo materials for marketing , screenshots and icon for App store and Googleplay etc.



There are a lot of great PC games which are also suitable for mobile platforms.We are able to bring our tech support on porting the PC title to mobile version to explore the large market of iOS/Android platforms.


Chinese ISBN Applying

Base on our experience and
public relationship in China, we are able to help developers to get their China ISBN in an even shorter time, for free!




13516 SE 81st Place





Section 2,Building 5


Chaoyang District, Beijing

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